i suggested this elsewhere, but since this thread is devoted to the topic..
if every level 1 started out with a pre-set guild, based on race/location/whatever, then new players would always at least have other newbs/low levels to group with and make some friends. and be be safe from attack. i always imagined that these guilds would have no leader/officer, so that once you left that was it, you were gone and could never re-join.. unless a GM put you back in
"defenders of X" sounds like a cool idea. i like that you can't join the guild if you've been killing its members. maybe for each person on that team you have killed, there is a 2 day timer you have to wait out before you could join the guild? that way if you've been slaying a team, it depends how hard you actually went at them. should also count if you've been KILLED BY that team. so: kill 3 players on team X, get killed back twice -> need to wait 10 days before being able to join that team.
or maybe these guilds could be regional and not just cities. feel like it would be better to have 3 teams instead of 12 or whatever. the true purpose of these "open guilds" is to gather new players together where they can make friends and be introduced to pvp without getting their nuts cut off. in order to help them make more friends and have a more powerful team/guild to fight the MANY ppl who will just make/join a private guild, i think the pre-made guilds should be pretty large
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