Quote:
Originally Posted by Wilshire
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This might be class specific, though. Some classes do get a lot of spells that are at least useful enough to buy at certain levels (druid at 14, for example) and you don't really want to pass on any of them, but I guess there are others that aren't really useful.
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There's always exceptions that prove the rule ... but Druid level 14 isn't it. Cascade of Hail, Expulse Summoned, Halo of Light, and Invigor are all straight garbage. Befriend Animal probably won't get used at that level either (unless you are a twink with the Goblin Gazughi Ring), See Invisible won't be useful for a very long time, and Summon Food/Water are only useful circumstantially.
Quote:
Originally Posted by Wilshire
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Anyway, yesterday, I went to a spell vendor and priced my next-level spells. I didn't pre-buy them, but now I know how much I have to make over the next five levels.
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Honestly, if you kill anything that drops stuff, you sell that stuff, and you don't buy gear (gear is a waste of plat at early levels) you really shouldn't need to worry. The game provides enough plat to cover the good spells ... unless you only kill mobs that drop nothing for four levels.