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Old 08-23-2011, 08:42 PM
Galacticus Galacticus is offline
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Join Date: Aug 2011
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Item loot = NO.

It encourages people to bag things or play the game half naked(not fun). It gives certain classes advantages over others where gear is more important for non-casters. It also encourages a lust for gear that is filled by backstabbing, tricking people to meet you somewhere to gank them with a hit squad waiting to port in and ambush them. Also once you hit the bottom tier of the highest level of people, aka the first guild that pushes into the planes and get the no drop gear, it creates a huge gap between those who are in those top end guilds and those who are just joining or just getting to that level. Having one guild do all the top end PVE content because they can contest it the best because they have the most no drop gear with the best stats, and even if the no drop armor would be loot-able, you would just have people bagging gear again at the sign of a fight.

On a pvp server, you want to eliminate the reasons people do not engage in pvp. Being afraid you will lose gear you spent hours and hours camping or raiding for or w/e is a sure shot way to make people not want to stay.

You invest time in your character, and one of the best ways to show your investment is the gear you got. Taking that away is a huge part of what makes this game what it is. Spend a total of 40+ hours over multipul weeks camping something just to have it looted by a group of a wizard 3 mages a bard and a necro and losing just because your guildies werent online that night to group with you will make 90% of people want to stop playing and most of them quit.

Coin = YES.

Coin is trivial in the sense that it is only worth what is on the market, or what you can buy with it. You can still function at full capacity and pvp with or without coin on you. It doesn't have any major risk factors. We all know what mobs drop money, and where to get it, its something everyone can obtain. It doesn't stop pvp or make people want to quit the game because there isnt much time investment to get the money, and you can protect your money if your smart by making regular trips to the bank.

XP Loss = YES. XP Gain = NO.

If you lose xp when you die, that sucks for you. Its how it is if you get killed in pve. But if you tell people, go out there and kill someone over and over again for xp, and you start encouraging people to pvp not for the sake of pvping but for the sake of getting xp. I think that sends the wrong idea, people will not want to let others LnS, people will want to cc others just because they can get that free easy xp depending on who they are killing.

I think it would work at maybe + or - 8 levels from the top at 42-50 or 52-60, if all you do is pvp and raid there would be a good way for you to earn back xp from pvp deaths. But it would be too tempting to be a druid in a zone at 25 and have a monk at 20 and a paladin at 20 and you just track and kill them everytime they get their bodies or after they get them just because its like a free yellow mob with your class advantages of snare and sow at that level.

Thats my opinion, former SZ, RZ, TZ, and Blue server player since the begining of eq.