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Old 04-03-2025, 11:16 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Your formula is neither descriptive nor predictive. A descriptive formula would illustrate the actual mechanics of how combat works, but this is rather obviously not how combat works. A predictive formula would let you predict how a given weapon would perform against a given mob, but this formula requires you to have already parsed against a mob. If you've already done a parse, you don't need this formula.

Average damage per swing multiplied by swings per second is rather obviously damage per second. There's nothing interesting in this observation; it's just the definition of DPS. Furthermore it hides all the interesting mechanics; breaking it into a hit% and an average damage per hit would be an immediate improvement. Similarly, swings per second hides the double attack % and dual wield %.

This "mitigation offset" is also uninteresting. Like sure, you can parse damage against a giant and a turtle and find that the same weapon does 55% as much damage against the turtle compared to the giant. Ok? Yes, that's a number, but it's not an interesting number. You can't use it for anything. It doesn't do anything. If you know the DPS is 55%, of course the average damage per swing will be 55%. Now what?

Finally, the average damage per swing is not the same thing as (Weapon Min Damage + Weapon Max Damage) / 2). The only interesting thing here is that it comes out kinda close, but you don't have any explanation for why that's true. I do know why, and it is interesting. And if you did know why, you'd know why there's a better way to estimate average damage than (Weapon Min Damage + Weapon Max Damage) / 2).
You didn't read my post correctly yet again. It is clear with this answer. Read it again please.

To backwards engineer a formula, you need to parse first. Then it can become predictive for other weapons and mobs. You can plug in the mitigation offset for mobs of similar difficulty without parsing.

Corudoth is the ceiling for how well you can DPS as a level 60. Harder mobs will DPS lower. This includes hit chance. I have a 91% chance to hit corudoth. You won't get better than that on harder targets.

You really need to stop skimming and/ or skipping to the bottom.
Last edited by DeathsSilkyMist; 04-03-2025 at 11:45 PM..
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