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Old 04-07-2025, 10:34 PM
Goregasmic Goregasmic is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
If the Necro is the Swiss Army knife of EQ, the Mage is a scalpel. Mages are much more limited in their toolset, but what they do (DPS) they do really, really well. A max level hasted/buffed/DSed Mage pet is just a monster of DPS. Anywhere you can get reliable single pulls you can chew through mobs solo. Or you're almost always welcome in a group because of your strong and reliable DPS. And while the Epic pet is very difficult to acquire, a level 60 water pet with Phinny staff will usually out-damage it if the pet is well-positioned and able to get backstabs off.

The class is also very easy to play at near 100% effectiveness while putting in very minimal effort. A good lazy grouping class. If you think of the Mage as a Rogue that is also capable of soloing efficiently and farming plat, you have a much better feel for how the class plays. Because the playstyle of the solo Mage is actually closer to that of a soloing Warrior or Rogue than it is to that of a Necro or Enchanter.

If you've never played a Necro or a Mage and want to try a pet class, I would recommend the Necro first without hesitation. They're just a much more capable class overall and have so many options. Much like the Wizard, the Mage is a specialist and you really need to know what you're getting yourself into with that playstyle or else you'll probably have a severe case of Necro/Enchanter envy by time you hit 50.
Yeah the grass is always greener I guess. Back then it was unclear what you were getting into though but today is a different story.

When I was playing a wizard on live I liked him but often wished I rolled a mage/ench. Now that I'm ench I miss not having shit nukes and extreme macro mobility.

Playing ench now, they have a stacked kit so most other casters look lackluster but when doing some dungeon camps I sometimes wished I had a decent pet with commands. It's cool to charm stuff that quads for 600 @70% haste but you can't even go get a drink or quick bathroom break without risking getting torn to bits. But then a again a lot of those camp are impossible without lull. FD is also great in an area with pathers. Charm is nice but in some areas not really worth it but animations are just lame. In the best groups as an ench you'll be extremely involved too. Very rewarding but very exhausting.

Monks are brutal soloers but I just found most pure melees such a bore to play. But wizard is often just chaining nukes and I never got bored of that. Rangers are often just weaker rogues/monks but their kit is a lot more interesting. To each their own I guess. It is all about which playstyle you're looking for, so it is very hard to answer the initial question, especially when the server reached a point where what you play doesn't really matter.
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