Quote:
Originally Posted by Envious
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4 level range means that a Lord group of lvl 50s or an Efreeti group of lvl 50s, cant kill a group of 45s. And considering they would all be grinding / farming / exp'ing in the same zones...
That would be the suck.
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Thats a really powerful point.
To Leth - A duo of level 20's could easily kill a group of level 12's, the damage cap is lifted and any lvl 12 caster would be practically a 2 shot with a decent 2hs.
But theres no magical way to make it all perfect. I see the problem with level 45's vs. Lvl 50's in guk though, so I support the 8 level range or at least something more than 4.
These discussions are exciting.
Edit- After reading some threads...I think maybe the PVP range should be 4 levels at lower levels and then increase at the upper levels. This solves the problem of lowbies being vastly overpowered by people 8 levels above them..a level 12 wizard vs. lvl 4 is just a sad sight...level 8 vs lvl 12 is a lot more doable (at least the level 8 has a chance of escape) and it lets genuine lowbies get out of PVP range in a more reasonable length of time.
It also solves the problem of level 50's and level 45's not being able to engage eachother in guk because at that point the lvl limit would have increased.
I think this in addition to the OOR healer problem solver that Rogean suggested would work pretty well.
Just like how at low levels things become light blue / green con much quicker than they do at high levels.