Quote:
Originally Posted by Kirdan
[You must be logged in to view images. Log in or Register.]
I played on SZ. The nameplates were the same across teams and just like p99: blue was the default, purple when roleplaying. The consider messages were how you could tell teams apart. Good and Evil would glare at each other threateningly, while Neutral would appear apprehensive to both Good and Evil. Teammates would consider you ally. Even cons (+/- 5 levels) were white, and dying to an even con (or lower) would cost you experience.
|
You could also quickly tell by looking at the race and judging them.
Trolls, Ogres, Ikar, Dark Elves were always evil.
High Elves, Wood Elves were always good.
Halflings were always neutral.
Gnomes could be evil or neutral. I don't think they could be good? Same in reverse for Dwarves, I think they could be neutral or good, but not evil.
Humans, Erudites, Half Elves could all be any faction so you had to con them like Kirdan said.
Classes were also faction locked. I think Shadowknights and Necromancers were evil only. Paladins were good only.