Quote:
Originally Posted by spoil
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Yeah, lull already seems to work as they've described. Character level vs. mob level makes a massive difference. On a 60 enchanter the difference between lulling a high-40s and a low-50s mob is like night and day.
I think most people are reminiscing about the difficulty they had trying to split near even cons in exp groups on their dwarf pally, not a CHA-capped level 60.
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Yeah, no shit lull hardly fails in places like HS basement or KC, by the time you reach that point you're late 50s killing 42-46 mobs on the verge of greening out. They also don't resist anything else either (nukes, charm, root).Try lulling krups+ and it is a resist fest. I remember doing froglok king in Lguk at 56 and I could pull him with crit fail lull reliably without stripping down. I've also done the naked disco corpse run a couple times and it was nerve wracking because lull clearly didn't work as well with 165ish cha. Made me strongly consider banking a CR cha set.
But like I said, in the other thread I researched staple enchanter items on allakhazam and looked at the pre 2002 comments and it is pretty clear people have a vague idea that ench needs cha but they don't know how much and why. If you don't know lull heavily leans on cha and level difference, you're going to have a bad time.