Even without PvP, content was never allowed to be "locked down" in Classic EQ anyway. For the first year of the game it was DPS racing that determined things (and training was allowed to an extent as well), and then with the institution of the Play Nice Policy people had to take turns at camps. p99's ruleset regarding camps is one of the most unclassic things about it.
But yes, PvP is better, even when not balanced the best. It adds a needed spice to the game when everything is figured out, makes the game alive. Everyone knows where every item drops, when every NPC spawns, and how they path. But you don't know that about other players.
An interesting option would be making PvP optional, but highly beneficial. Players who are not flagged as PvP by the Priest of Discord are not allowed to contest any camp if a PvP player wants it. They must leave immediately. Some people will choose to be PvE for leveling and casual farming purposes, but for raids and valuable item farming you have to go PvP, unless you want to be in a PvE guild that only ever gets leftover scraps. And you can jump back and forth between the modes with the Priest of Order, which is cool because that makes the Qeynos area more active with people traveling to the Priest of Order.
|