Quote:
Originally Posted by Danth
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All of it, together, does have the effect for better and worse of giving Norrath a distinct "feel" all its own, unlike the newer game worlds designed without those limiting factors.
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True, limitations can breed creativity. It was definitely for the better overall. Everquest pre-Luclin reflects the artistic sensibility of pre-digital era media, and in some ways can be equated to being like a Monet painting, as compared to a modern high-def camera picture. It's often better when images aren't so sharp and crystal clear, it creates more mystery and nuance. EQ definitely has a certain 90's feel as well, compare it to 90's Magic the Gathering artwork for example.
Very tricky to design a game with the elements of visual magic that EQ had, while improving the overall level of graphics. There are definitely areas of improvement I'd hope for, but it's important not to make it too defined or too cartoony, and not lose the simultaneous sense of scope and confinement. I don't think I've seen any game pull that off. EQ, in its way, still remains the best at creating the feeling of stepping into a high-fantasy world.