Another related note about this.
When researching, it became apparent the original texture for this was corrupted in that the non-transparent palette entry was black:
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This is not correct, and is an example of a Luclin+ client issue with various textures.
From this site,
https://web.archive.org/web/20010122...s/finddye.html, you can see the object should look like:
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I made this change locally using the texture patcher. Not sure if anyone is maintaining new entries as it is purely client-side, but here you go:
Quote:
rem steamfont ground spawns
set rt_gequip=musicnotes.bmp
call :PatchS3D "gequip.s3d" "-rt %rt_gequip%"
if %ErrorLevel%==1 exit /b
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And fixed:
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