Quote:
Originally Posted by Solist
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Then you should push the CSR to make the server rules bring players back.
Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).
Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.
Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.
You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.
The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.
Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.
It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
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The pop isn't down because of a small number of no life neckbeards who are upset about raiding rules. The vast majority of people don't care nearly as much as you do to come and write a multi-paragraph rant (multiple times in the same thread, no less) about it. Pop is down simply because the servers are locked into the end of their timeline. There's only so many times you're going to sit there doing end of Velious raids over and over, vendoring decent loot because it's easier than waiting a month to find a buyer, if you have any drive left to level an alt having to solo the vast majority of the time, etc.
People enjoy rolling fresh on a new and crowded server that brings back the nostalgia of 1999 when servers were full of people/life. If you rolled a new Green there would be 2k people on it at launch...people aren't going to go "no I'm not going to roll on a fresh version of the only classic EQ server that exists because CSR rooted the dragons".