Quote:
Originally Posted by Wakanda
[You must be logged in to view images. Log in or Register.]
Another thing I don't see mentioned is that fast weapons = aggro. This doesn't seem to be the case on P99? I remember having an insanely hard time trying to hold aggro in original EverQuest, and then someone gave me a Bladed Thulian Claw and I didn't even haver to taunt to get aggro on my Warrior. (Think Langseax / Silvery War Axe) was popular for this reason?
But also I remember SKs back in the day used disease cloud to hold aggro. On P99 they use clinging darkness (I've only played an SK to level 30 on P99). This is definitely not classic, albeit I can admit Clinging Darkness is a more fun spell to spam due to the snare effect, but I think it also takes quite a bit of mana? I feel like I was having mana issues because of this, but we definitely used Disease Cloud instead back in the day.
I also seem to recall that it was common to put disease cloud on yourself because as long as it was active, you couldn't get rabies from mobs, which was perceived as being much worse? But I think I tried this on P99 and I still got rabies [You must be logged in to view images. Log in or Register.]
|
Disease Cloud used to be the way on P99 for quite awhile and then evidence was found that it was generating a ton of aggro versus what it did in Classic. I'm wondering if maybe the EQ devs later upped the aggro post-Velious. That would account for how the aggro was originally so high here, and also for your memories of at one time using it for snap aggro on live.
As far as weapon damage vs. aggro, maybe people play differently on P99? Not sure. Just speculating, but maybe people casting slow, stuns, and other things with greater frequency than they probably did on Live makes it harder to hold aggro with just weapon ratio? Or it could be something like disease cloud where aggro generation is unclassic and we need to come up with evidence to show it.