Quote:
Originally Posted by DeathsSilkyMist
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I have tried to do the 6+ CH dragons both solo and duo a few times. It didn't work well either on the spawn point or pulled to the shore.
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They seem to have an elevated mana regen rate compared to default mobs. The wife and I were able to duo numerous 55+ CH'ers and gaters using mana drain (mortificator staff on her shamana), but not the CH'ing WW dragons. We've seen them CH 7+ times so alternately their mana pool might just be that huge. Maybe both. Our effort was a complete standoff where we eventually got bored and camped/cleared aggro. Disclaimer is it's been some years since we tried them so stuff might've been changed in the meantime.
Coming from a shadowknight perspective I'll attest to the usefulness of snare-feign splitting in some areas.
Gregendek Icepaw is too easy for that tier and is at least a full tier easier than Khelkor. Both the mob itself is much easier and the room/split is also dramatically less risky. Difference in damage is double 240's more or less, compared to quad 290's.
Plane of Growth is troublesome due to Protectors. Many 'solo' challenges in there would involve somebody else keeping those occupied.
The other castle named in velk is Kerdelb, basically identical to Bledrek other than drops. These guys hit for 400+ with fairly high MR but can be camped in a pretty controlled manner.
Faction plays a huge role in Velious, far moreso than was the case during Kunark. Doing stuff in Velketor, Kael, Skyshrine, Growth, Siren's, etc is much, much easier for players who are non-KOS. A Velious challenge should account for this because it modifies the difficulty so greatly, much moreso than outside buffs do.