
07-11-2025, 04:02 PM
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Sarnak
Join Date: May 2023
Location: Germany, Rhineland-Palatinate
Posts: 261
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Quote:
Originally Posted by Lampolo
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This game is meant to be social. XP is much faster and more fun in groups specifically with tank and heals. Soloing is pure pain unless you’re in the mood for it or going for big plat drops. Necro is a good solo class, but they still suck at soloing compared to any class from any other game. This game is much better with at least one solid friend to grind with. You will meet one in game sooner or later if you don’t have one in RL. Do not create an “easier class” for your “first char” before you play the class you want, you will sink way too many hours into your first char. Necro is a class for loners that want to Netflix and grind/farm.
You will most likely have a lot more fun grinding dungeons with others for better XP and loot. You don’t quest grind in this game like other MMO’s. You find XP pockets of mobs that are mostly blue cons. You grind mobs and grow in power and wealth.
Those bone chips your farming are worth 5 or 10 plat per stack in East Commonlands tunnel. If it's your first toon and you have no plat you should probably be heading to EC tunnel after you fill your bags with bone chips. This will give you much needed funding for spells, ports, bags…etc. EC tunnel is grand central market if you didn’t know. You will find buffs and upgrades and plenty of people there. Being an evil race will create extra struggle for a new player when travelling/banking…etc., beware.
This game allows two good players to succeed with knowledge and skill where a 6-man group will fail, or a 6-man group can succeed where a raid will fail. It is unlike any other MMO because of this and other factors. The high value items have real USD value that would surprise most. Everything in this game is in contention (no instancing) which creates the high value. Not everyone can access everything without effort.
This game is so restricting when it comes to XP and loot that it can be very satisfying when you finally get it. The right place and the right class combination can create that spiritual opium feeling we all want from an MMO. The wrong place and wrong classes are boring. Generally, it’s best to solo in the noob yard outside you starting city until level 5. After that, soloing sucks and you will be better off with others.
Some notable class combinations that have powerful synergy; Cleric/Enchanter, Cleric/Enchanter/Tank, Shaman/Monk. Those are the elite combos. Warrior and cleric are great choices for two new players that want to be social, although not that powerful on their own, you can go anywhere and just add more people of any class and it will be good. Ench/Cleric are extremely powerful with just the two of them but adding more people can be detrimental unless you have a tank. Shaman/Monk are a little slower but become very good at plucking high value mobs late game. Without other people, I doubt your going to have much fun. Classes outside of those powerful combos might be disappointing unless you know what you want to play. Halfling druid would be an easier start if that’s what you’re looking for. Each class has a niche, or multiple niche functions unless you know what they are you might not like your class, or you might learn to enjoy your niche.
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And if I'm solo Iksar Necro level 5 what should I do? Just kill Blues? I have 3 plat from selling 3 targ shields from random skeletons (got lucky).
So you want me to fill bags with Bone Chips then go to EC tunnel sell them for plat and run back to Field of Bone?
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