Your EQ client has a log file and a parser parses them, sectioning off fights when certain parameters are met. X hp to count as a fight which you can set to reduce noise. Fight ends when there's a slain by message and I think there's a timer, too. If you're fighting a bunch of things with the same name or people are using the same charm mobs, the parser is too dumb to distinguish them. In the scenario you mentioned, I think it starts counting when someone hits a thing and it'll time out if people stop. In any case, that's a bad scenario for getting useful parse information.
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