Quote:
Originally Posted by WarpathEQ
[You must be logged in to view images. Log in or Register.]
Mages (and casters in general) always experienced a relative power decline as progression occurs, this is a function of how much more melee classes scale with gear, how trivial old expansions became after acquiring gear from new expansions, and the extended time locked world we live in where people have multiple toons with full BIS items.
|
This is very true; a Mage on a fresh Green server is
much more powerful than a Mage on an "past its expiration date" server like Green 1.0.
Quote:
Originally Posted by WarpathEQ
[You must be logged in to view images. Log in or Register.]
Other changes are made to fix exploits in emergent gameplay i.e. the rooting of dragons, the chain summoning pets, or pet tracking to preserve the viable strategies and tactics available to P99 players and align them with the strategies and tactics that were being leveraged in '99-'01.
|
One of those things does not belong.
Dragging dragons all over and pet tracking were extremely rare (if practiced at all) in classic ... but In what universe is "chain summoning pets" considered "emerging gameplay"?!? It's literally one of only two options (the other being "keep your pet alive") that were available to every Mage player in '99-'01.
There was nothing "emergent" at all about chaining pets, so there's no justification for their unclassic agro here. If chained pets really was too powerful here, either A) it's because they were powerful in classic (and the goal of this place is to recreate tht), or B) it's because the devs got something wrong/unclassic (and they should have fixed that rather than making pet agro unclassic).