EQ pvp is like Duke Nukem Forever multiplayer - fun but retardedly broken, let's keep it that way.
The only thing I disagreed with on UO was the stats loss for the Red players. It was bad enough that they were hunted incessently by the predominantly Blue pop without being punished further. UO was best when it had Blue/Grey/Red and bounties, and hopefully we will get another game of that ilk some day. Wouldn't work in EQ though, because you can't get one of the best weapons in the game by hacking a tree down and carving a bow out of it.
Stats loss as well, UO wasn't like EQ - stats were not so difficult to raise, more they were difficult to balance until they added the locks.
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