Quote:
Originally Posted by Lampolo
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After all that time it never occured to you that chanter shouldn't be pulling?
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They're the only class oozing with charisma so it makes lulling easier, especially on 50+ mobs. They also have all the tools to reset/control the fight if something goes wrong.
Annnd if chanter dies you just click'em and toss them a heal, you lost 5 minutes. If you lose your cleric to a bad pull you just set your group back for god knows how long.
But yeah, if they're on slow/haste/crack/CC/pet duty, pulling on top of that can be a lot of work. BUT sometimes it is less work to pull singles/doubles than permanently juggling a pet and 4 mobs in camp.