Quote:
Originally Posted by Ekco
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And that's stuff you can't actually fix, only way to make a emu actually classic is to find 1200 people that have never played before
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Nah, what's needed is dynamic content. Constantly change where items drop and how NPC's spawn. It doesn't require constant work either, just need to have an algorithm that automatically shifts everything around. Now the game is a permanent adventure, an Everquest, where nobody knows exactly what will happen and it becomes necessary to hunt throughout every nook and cranny of every zone to see what might be there at any given time.