Quote:
Originally Posted by Xer0
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This mentality is why modern games stink. They're mindless faceroll clickfests where everything is handed to you like a participation trophy.
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I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.