Rez is part of the reason enchanters are strong. Enchanters can XP quickly to make up lost XP. If you are farming an item, a few deaths due to bad RNG are just a speedbump, while the item you get out of it can be sold or used forever. Procure a reliable way to receive rezzes. Park a personal shareable cleric nearby (or borrow a guild's cleric) and move it to your corpse(s). Many people in guild will be happy to log in a cleric to click a few corpses for you and /q out, especially if you offer to do the same for them. The Chardok discord server also has a @@REZ role that you can ping.
Next, raid gear is impactful for an enchanter and improves what you can reliably handle. It's why myself and others go all-in with dkp on this class. Enchanters want max CHA while stacking HP and AC. Always get Aegolism when you can; 1100 HP and 54 AC for 2.5 hours is amazing. Self-buffed with Aego I can get about 3800 HP and 1100 AC currently.
For health regen, this is the best combination I've found:
*
Ring 10 (+10 health/tick)
*
Zheart (+5 health/tick)
*
SWC (+2 health/tick)
*
KT belt (+2 health/tick)
For mana regen:
*
C2 (+11 mana/tick)
*
GoB (+2 mana/tick)
*
EON (+5 mana/tick)
*
Yeli boots (+2 mana/tick)
*
RW neck /
Doze shield /
Vulak robe (+1 mana/tick)
If using Zheart while keeping a pet, swap in a
Velk crown to offset the CHA loss. For this reason, I use a non-CHA helm normally.
Finally, enchanters get bind sight. As long as paci works on this server, you can bind sight to mobs and attempt to paci from max range and out of line of sight (using Calm / Pacify / Wake of Tranquility). For many camps, you can immediately gcd+gate before the mobs get to you on a crit resist. Bind where you are farming, carefully choose your spots of engagement, keep Bedlam+Rune up (FT really helps here), keep a
Wand of Allure,
OT pot, and
WC cap ready for emergencies, and enjoy the journey.