The concern about whether the squelch point is truly only a mob characteristic is a legitimate one. My testing was done on toons who all had 200 defense. Here's the experiment I was thinking about last night when I first read this thread:
First, identify 4-6 mobs across a range of levels. Something like 5, 10, 15, 20, 25, and ideally each mob has no level variation. Find the upper squelch point, and the midpoint. This will mean multiple 5-minute fights, each time subtracting 10 worn AC, until you hit the squelch point. Then repeat the same process to find the midpoint.
To address the question of whether the squelch point is impacted by defense skill, repeat for each of these mobs as you level a toon up to 25 or 30, running the process every 5 levels, for every mob of the same or lower level. So at level 15 you'd do the measurements against the level 5, 10, 15 mob.
Now you've got a handful of mobs with known squelch points and are ready to test the existence of an AC cap. Calculate what level gives a Haynar cap at the midpoint for each mob. Fight each mob with a toon at that level, with worn AC equal to the squelch point.
If the cap doesn't exist, the results will have minimal max hits. If there's a hardcap, the results will show equal min and max hits. If there's a softcap, there will be some number more min hits than max hits.
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