Opening a server and taking off doesn't work. Another case of nostalgia is blinding those of you who think things were perfect the way they were in the past. Don't put EQ up on a pedestal like that. We are all aware that the right things they did do made it one of the most fun PvP games ever, but there was a lot that was still pretty ridiculous.
The fact that half the population of each of our old EQlive servers weren't banned doesn't mean GM intervention is wrong or bad. What it simply means is that Sony wanted money, and banning people required gumption on behalf of the staff at Sony. In reality, people should have been banned into oblivion from the beginning of live to be made an example of, in order for it to stop.
I was a monk my entire EQ career. Intentional training was bullshit and very easily distinguished from trains where the details were sketchy. In my honest opinion, nothing is better for the server than, "If you're a dickhead, kick rocks."
If you don't want GM's present on the server regarding terrible behavior, you don't want to be held accountable for your actions. Macken is a fan of spouting about these ideas: "go out in real life and try it, see how that works." You're taking attention away from yourself and the bigger issue. YOU go out and try to be unaccountable for the things you do in the world. Shit doesn't work that way, pal.
I'm all about being hands off when it comes to battling and contesting zones, etc. Trains happen, whatever. But when someone takes it to that next level (and even sometimes fails at wiping whole guilds), I would wholly enjoy hearing he/ she got the hammer. Trains will happen either way, but if people are getting caught and banned for it, great!
Let me ask one thing for the people who disagree: When you first came to the emulated EQ experiences, with things like slow ass exp, no SoW indoors, having to look at a spellbook to meditate, and the like fixed or eliminated to some degree, was being intentionally trained by someone from another guild while after raiding for 3 hours not on your list of things in EQ that sucked complete ass? Was it something we all looked fondly on?
When trains happened unintentionally, I remember both sides of a war were remorseful oftentimes because the actual fighting ended there when it could have continued without the interruption. Is that not how you feel, too? I get pretty fuckin' bummed when I'm PvPing and mobs get thrown in the mix fortuitously. When it happens intentionally and nothing happens, is that okay? That merits nothing at all? Just another day? We condone that now? Fight fire with fire? That's your solution? Eye for an eye? It becomes a pretty caustic environment to be a part of that way.
Don't mistake that I or those of us that disagree with you can't adapt like the best of them-- that isn't an argument. Adaptation to PvP situations makes you a better player, but actively training players is eliminating a person's ability to adapt. That is the point of training-- to kill quickly, to halt, to block progress, to stunt.
"I told you so" could be applied to every other PvP server up to this point, Macken. Rarely, if ever, were people held accountable for what they did on VZTZ, KAB, R69, and whatever the fuck else came about in the past 3 years. No offense to GM's who gave us what we wanted to the best of their abilities, but they simply didn't have the resources this place does. If we have the option of GM's open to discussion, why not take it? Sounds like a +1 in my book.
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