Quote:
Originally Posted by Rygar
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The biggest elephant in the room is how complete heal rotations on near every mob is lame. Needs more variety. Probably the whole reason WoW has encounter specific battle plans.
Don't have to go too crazy like WoW did, but more maybe mobs can silence, gflux, shadow step, some form of melee AoE attack, poisons requiring curing etc. raid mobs don't ALL need to do loads of damage to a single target, just slowly diminish your raid force.
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there already are a ton of mobs like this but every guild just cheeses the AoEs by having everyone go in/out to avoid AEs by keeping timers on all of the AEs