Part 3: The Final Score, Analysis, and Conclusion
Time Elapsed: 23 hours and 59 minutes of traveling and farming, or 24 hours and 5 minutes including the final shopping trip.
Goal: Exceed the utility and quality of Run 1's gear (1691 Points).
Final Score Calculation
The final result confirms the strategic route planing was a resounding success. I secured numerous key accessories that provide much higher stats than the gear of Run 1.
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Alligator Tooth Earring
Shrunken Goblin Skull Earring
Etched Iron Collar
Steel Mask
Blackened Alloy Coif
Ring of the Rockchanters
Platinum Skull Ring
Etched Iron Bracer
Etched Iron Vambraces
Iksar Scaled Gloves
Hero Bracers
Crested Spaulders
Steel Breastplate
Hooded Black Cloak
Blackened Alloy Girdle
Shin Greaves
Steel Plate Boots
Blackened Alloy Longsowrd
Marr's Promise
Bag of Sewn Evil Eye
Kobold Shaman's Pouch
Scoring Formulas:
Gear:
1 AC = 10 Points
+1 HP = 2 Points
+1 Mana = 1 Point
Primary Stats (Sta) +1 = 2 Points
Secondary Stats (Str, Dex, Agi, Wis) +1 = 1 Point
Main Resists (Magic, Cold, Fire) +1 = 2 Points
Secondary Resists (Poison, Disease) +1 = 1 Point
Weapon:
Damage / Delay * 250 = Base Score
Low Agro Proc (DD, DOT) = 100 Points
High Agro Proc (Debuff, Stun) = 200 Points
Utility:
Weight Reduction Bags: not quantifiable
Minor buff Clicky with unlimited charges: 50 Points
Major buff Clicky with unlimited charges: 100 Points
Total Stats: 141 AC, +115 HP, +20 Mana, +24 Str, +14 Sta, +3 Dex, +3 Wis, -5 Cha, +10 vs Magic, +14 vs Poison, +16 vs Disease, +6 vs Cold, +6 vs Fire, Grim Aura Clicky
Final Score: 1928
Final Analysis: Strategy vs. Luck
The final score of
1928 Points is a massive victory, not just for the points total, but for the
higher AC and +HP of the final Paladin gear set. This represents a substantial
237-point improvement (14%) over the first run and validates the strategic shift to an efficient route.
- The True Value: While the scores show a significant improvement the AC and HP gains make the final loadout group-ready to tank and survive unexpected damage, which was the ultimate goal of the challenge.
- Accessory Domination: The final rush secured a truly elite accessory foundation, far exceeding Run 1:
- Marr's Promise: Excellent AC/HP boost from a quick Old World target.
- Shrunken Goblin Skull Earring: A classic item that anchors both offense and avoiding dispells.
- Platinum Skull Ring: A huge, well-balanced accessory providing crucial HP and MANA.
- Hooded Black Cloak: Excellent AC/HP/Str boost.
- Tank Foundation Locked Down: The early acquisition of the powerful Blackened Alloy Bastard Sword and the Hero Bracer provided an offensive core that allowed for quick killing and a higher loot carrying capacity.
- Efficiency Proved: The decision to cut losses on low-RNG items (like the EBCP and Grotesque Mask) and pivot to guaranteed quests (Hero Bracer) or high-reward targets (Cloaked Dhampyre) was the key to this score jump.
The challenge confirms that a 24-hour limit is enough time to get a suitable set of gear solo as a naked 60 Paladin.
***
Now that the Paladin "retired" from the challenge for the moment, I am looking forward to see others attempt the challenge. Especially with an entirely different class.