Quote:
Originally Posted by Slave
[You must be logged in to view images. Log in or Register.]
I tend to agree with you on the knowledge aspect. But another thing you must realize is that this server code is like their brain baby and they don't want that leaked, from a development and competition standpoint.
|
For the record, nothing a client can install can get at the "server code". At the very furthest stretch, it can get at the result of the server code (what gets sent to the client over the IP connection).
Also not to derail the thread above - but to maybe answer a little mystery for the OP.
The reason mana "tic's" up, and then back down, as well as health, and endurance, is because the server has a set "rate of increase" per tic, the client has a "expected rate of increase" per tic. The client tic's, the server tic's and eventually at some point the client checks the server value, and adjusts to the actual value, rather than the expected or estimated.
Hope that helps.