Quote:
Originally Posted by freakyuno
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The reason mana "tic's" up, and then back down, as well as health, and endurance, is because the server has a set "rate of increase" per tic, the client has a "expected rate of increase" per tic. The client tic's, the server tic's and eventually at some point the client checks the server value, and adjusts to the actual value, rather than the expected or estimated.
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Ah, client interpolation. It's kind of odd that the client and server are so consistently off by 1. I wonder if the mana regeneration rate was bumped up by 1 at some point post-Kunark. Alternately, the mana regain formula might be under by 1 on p1999. Thanks for shedding some light on that -- I'd expected those numbers to be strictly server-generated.