
08-30-2011, 05:26 PM
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Planar Protector
Join Date: Apr 2010
Posts: 3,635
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Quote:
Originally Posted by Galacticus
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To post something more constructive:
Exp should be increased because ,
1. People are more willing to pvp if they don't lose so much. Increasing overall pvp interaction between players.
2. Depending on other rules on the server, a faster xp gain can be used to compliment a large death xp penalty for pvp or being pvped on a corpse run.
3. The hardest part about this game is getting started. That is when most people quit. We need to make it easy to have someone establish a character and get attached to something so they stay long term. Having fast xp gives the illusion of progression from a pve perspective even while pvp is making you lose exp.
4. There needs to be a counter weight. If you spend 6 hours to get a yellow bubble, and you get pvped by a group at the entrance zone in, lose half that yellow, then come back for your corpse and get killed on the corpse run and you lose the other yellow. Your losing 6 hours of time for roughly 15 min of play time, in both instances through the group and the corpse run, you didnt stand a chance, there was nothing you could do really. This will happen all the time, and the bigger the death penatly vs gain of exp, the more people will quit.
5. This game is all about dieing. Adding the pvp death penalty on top of this will just add more time to leveling for everyone except the guys who form guilds quickly and outpace the more casual players. Further widening the gap between people with more time and less time to play.
Bottom line:
The faster people level, the more they are willing to pvp and risk their exp loss by pvp death. Promoting more pvp.
Having exp gain on a p99 basis or a classic gain will harm population because the risk vs reward of times spent leveling vs how easily you get killed from pvp means a highly un-motivating enviroment, especially for people who it is hard to level without a group.
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This is a reason not to have exp loss on a pvp death, not a reason to increase the exp rate.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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