I think that it could perhaps use some tweaking. I also think that having stamina drain is important to group dynamics. From my limited experience on the server so far I've noticed that the pace of groups is usually right on the verge of to quick based on mana regen rates. If we don't have enough reduction in stamina the melee classes have no reason to slow down pulls. It's my opinion that with slowing down the pace of pulls, you'll allow classes which rely on mana, to regenerate it! With enough mana clerics can cast invigorate and nullify the stamina loss. In our race to 50, we're forgetting that the pulse of the group was intended to be a tad slower than what we're used to as of late with newer games and incredible gear in EQ over the years.
So to wrap up, slow things down, tweak stamina slightly and carry on
[You must be logged in to view images. Log in or Register.] We have the tools to deal with the intended setbacks. Lets use them as they were intended and have fun!