I vote for exp gain on PvP kills, combined with permanent death for dying, full loot rights to ALL items and coins on the corpse including no drop, double exp rate, double drop rate for all non-common items, FFA PvP rules with no +/- level rules (anyone can kill anyone at any time anywhere), and double faction gain/lose rates.
Imagine that level 20 warrior who nobly sacrifices himself for the group. Instead of a simple "thanks dude" his sacrifice suddenly becomes much more meaningful. Worthy of remembering. Even worthy of befriending his "child" (next character he created) for life. Perhaps even looting the warrior and saving the gear for the child.
Imagine how much worthier you'd feel taking out that con yellow, knowing that failure means starting from scratch? Knowing that people even attempting to kill yellows is extremely rare.
Imagine someone kills your good friend or your roommate/brother/girlfriend/etc. Now you have real incentive to hunt them down and make certain they die for what they did. Or to pay someone to hunt them. Lives would finally have REAL WORTH!
I realize the chances of this happening are pretty much a big hell no, and that my preference is likely unpopular, but this would be my personal dream MMO. Unfortunately, there hasn't been one single MMO with the balls to run with this idea, though there have been a few half-assed attempts.
Ah well. Put me down for no xp-loss or gain and yes item and coin loot. Without permadeath xp loss is useless and xp gain is too exploitable.
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