Quote:
Originally Posted by anthony210
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One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.
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I don't really like variance because it's not classic. However, as I said in my previous post the variance is most likely beyond our control, and was instituted for a reason.
If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately.
It's the playerbase that is most unclassic about this server.