Just an addendum about the source code thing. I think you could use it to some extent with this game. I kind of doubt they put it directly in the game, but you'll never know unless you had a copy of the EQ engine to compare it to the original mud code.
Specifically what I am thinking of is the database of NPC's, quests, mobs, the sort of thing that define the world you have.
It really shouldn't be mysterious. Somewhere out there is a copy of the MUD McQuaid played and any number of others that may have been used. Or maybe someone here played the same MUD back in the day.
I dunno. But just reading through the database ought to answer a lot of questions.
Of course I didn't play it, and I don't have the database.
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