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  #478  
Old 09-14-2011, 04:50 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 677
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Quote:
The main function is to provide classic EQ without pussy coding preventing the killing of other players.
That's exactly what I said in the bit you quoted. The purpose is to provice classic EQ with PvP so that players can deal with other players themselves.

Quote:
Do you even like pvp? Do you want WoW Battlegrounds / Arena??
How does my saying that the purpose of the server isn't to provide a PvP arena indicate that I want an arena? Do you actually read or just randomly quote stuff? There needs to be space for the actual Everquest game, otherwise the PvP becomes kinda meaningless. Itemloot hinders gameplay.

Quote:
the best part of pvp is the crying that ensues after a kill, and nothing promotes whining and nerdraging like itemloot.
I disagree. The best part of PvP is the quality and frequency of fights. Itemloot compromises both. It might make the result of a fight somewhat more interesting because of the potential exchange of an item, but the fight itself is often shit as people can't comfortably adhere to the designed itemization, nor are they likely to try to overcome a disadvantage during the fight because bagging all gear suddenly becomes infinitely more important than fighting back when it looks like you might lose.

You can argue that itemloot makes for a more exciting PvP environment, because that's an opinion. I don't think it's really possible to argue that it doesn't make the quality of that PvP worse and real fights less frequent, though. There's plenty of incentive to PvP both for the sake of winning and making a name for yourself, and to regulate the gameplay when necessary. Itemloot doesn't play a part in that, it just discourages the kind of fights that are entertaining and memorable.
Last edited by greatdane; 09-14-2011 at 04:53 PM..