Quote:
Originally Posted by Yinikren
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This is a guide for chaming exp mobs (read: not farming named/high risk situations).
2.) Don't follow the CHA bandwagon.
There are a few things about CHA getting pushed around that really need to stop. You do not need 200+ CHA to charm. I charm with 147, buffed. CHA does not, in any way, affect the actual duration of charm spells. That is strictly through MR and has a chance, per the mobs resists, of breaking every 6 seconds. CHA only affects the initial resist (I.e., lower instances of "Your target resisted the Boltran's Agacerie spell."). I have seen people, literally, dozens of people drop their INT to the low hundreds to get their CHA as high as possible, yet I charm circles around them because I pick the right mobs and have an actual mana pool to spend on charming. You need mana for when shit goes down.
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This part isn't true; charm works by making a zone-wide check every 6 seconds in which the server rolls dice and checks for breaks based on 1. (your level / mob level), 2. Mob MR, and 3. your CHA in degree of magnitude. You need to pass one of the 3 saving rolls to maintain the charm. This is a random roll; you can charm a mob 45 levels below you and have it break on the first tick, you can charm a mob 1 level below and have it last 10 minutes.
Proof:
http://www.therunes.net/forums/viewt...light=charming
If you scroll down a bit, you get quotes from an interview with SOE about charm affecting lull and charm duration. The link to the original interview is sadly broken.
I do know that cha makes a MASSIVE difference in the initial resist check on the spell- some mobs that are nearly impossible to mez even at 60 due to their crazy innate MR will be charmed for a few seconds, even if they break very quickly thereafter.
For those who are experiencing bad luck despite the cha, keep in mind that MR and level save checks are much more important. I heard somewhere that 10 CHA was roughly equivalent to lowering the mob's MR by one; it's not a large impact in any case unless you are charming mobs at or very near your own level. So the level 20 enchanter charming a level 17 scarecrow will have much more difficulty than the level 55 enchanter charming a level 45 skeleton, and the enchanter who needs the extra cha more will probably be less geared. This is why charm seems so unreliable at lower levels; not only does the Tash line improve over levels, but the level difference between you and low dark blue mobs increases and your access to good gear increases. All 3 of your saving throws improve.
edit: Also, the interview is supposedly from January 2000 and thus very classic.