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Old 09-16-2011, 08:47 PM
vageta31 vageta31 is offline
Kobold


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Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
This part isn't true; charm works by making a zone-wide check every 6 seconds in which the server rolls dice and checks for breaks based on 1. (your level / mob level), 2. Mob MR, and 3. your CHA in degree of magnitude. You need to pass one of the 3 saving rolls to maintain the charm. This is a random roll; you can charm a mob 45 levels below you and have it break on the first tick, you can charm a mob 1 level below and have it last 10 minutes.

Proof: http://www.therunes.net/forums/viewt...light=charming
If you scroll down a bit, you get quotes from an interview with SOE about charm affecting lull and charm duration. The link to the original interview is sadly broken.

I do know that cha makes a MASSIVE difference in the initial resist check on the spell- some mobs that are nearly impossible to mez even at 60 due to their crazy innate MR will be charmed for a few seconds, even if they break very quickly thereafter.

For those who are experiencing bad luck despite the cha, keep in mind that MR and level save checks are much more important. I heard somewhere that 10 CHA was roughly equivalent to lowering the mob's MR by one; it's not a large impact in any case unless you are charming mobs at or very near your own level. So the level 20 enchanter charming a level 17 scarecrow will have much more difficulty than the level 55 enchanter charming a level 45 skeleton, and the enchanter who needs the extra cha more will probably be less geared. This is why charm seems so unreliable at lower levels; not only does the Tash line improve over levels, but the level difference between you and low dark blue mobs increases and your access to good gear increases. All 3 of your saving throws improve.

edit: Also, the interview is supposedly from January 2000 and thus very classic.
This doesn't however guarantee that this is the same way that it works on P99. I have no doubt that cha has "some" effect charm, the question is just how minimal the cha effect is and is it worth losing mana/hps in the majority of your slots for. In my experience at my current level, the extra mana/hps seem worth far more than what little benefit all the extra cha is giving me. Perhaps at high levels this is a bit different. For now I prefer a simple mix of both, using the highest cha items in their respective slots, and swapping out the minor ones for more useful pieces as well as using any items that have a mix of both. Ie; I still equip tranix crown and wand of insidious glamour, but I use 55hp rings instead of the cha ones. Instead of the 9 cha neckpiece, I use the sarnak one that has a bit less cha but also give a nice int boost.