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1 item that is unequipped. So essentially you can go through there bags and loot something. That way there is risk vrs reward but you can't loot there precious pixel.
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If there has to be itemloot, that seems like a reasonable compromise. It'll retain the element of tangible reward for PvP without completely wrecking gameplay by affecting what people wear. I'm not against losing something when dying in PvP, but I don't see what we gain by basically further widening the gap between melee and caster to the point where melee becomes virtually unplayable. The really interesting PvP happens over raids and other high-end content, and that's where people will have valuable stuff in their bags. It also avoids retarded shit like PvPing naked or bagging your stuff to circumvent itemloot in the first place.