Billbike I played on rallos zek but started there in the middle of kunark and quit when POP came out. You're point about invincible twinks in classic is totally accurate.
In classic, twinking isn't as much of an issue. Item power skyrockets with kunark and continues with velious. My experience with twinks come from kunark and velious era so there is no point in describing a typical twink of various budgets. I will say that it was fun to try and kill them. Without item loot all I would do is avoid them, unless I was leveling up my own twink when I ran into this player and thought I'd have a face off even though it meant slowing down my own leveling process to get to the real part of the game.
Item loot didn't lead anywhere crrRaazyYyy like people keep imagining.
With item loot every level range has challengers worth facing for anyone interested in doing it. Without item loot the only goal is to get through your levels with as little resistance as possible, hit 50, and start actually playing the game, acquiring good gear and killing people that try to take your camps. Level 1-49 is just a job to finish as fast as you can.
Guy about crafted - I was using crafted as an example of gear that some anti-item loot girlyman would want to wear without losing it when he dies in PVP combat "I love its pale blue look". Someone with resist gear on would be risking that gear in PVP combat but with 100mr the caster is probably going to get pooped on by a melee worth his weight in anything. A naked caster will die ridiculously quickly. Grab a couple wooly spider root clickable nets and the caster is a dead man. Stop imagining boogymen casters that can't be hurt because they are so OP. gee. Of course the main factor in all of this will be how resists are handled.
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Originally Posted by juicedsixfo
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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