I vote for:
Item Loot = You may loot 1 item per kill but you can not loot from the same player more than once in a 24 hour period.
Coin Loot = YES
Exp Loss = YES, but it should only be 1/4 the amount of a regular death and you shouldn't lose exp more than 3 times in a 24 hour period from the same player (also, "PvE" deaths should only cause 1/2 of the regular exp loss on this server since those will happen much more frequently as a result of player ambushes).
Exp Gain = YES, limited to a maximum of 3 times in a 24 hour period for killing the same player.
I'm also
highly in favor of teams separated by faction. It adds more to the dynamic of the game when you are actively trying to plan campaigns into enemy territory.
A lot of people have complained about how they don't like the team idea because they want to be able to kill everyone. I don't disagree with this; you should still be able to kill whoever you want. HOWEVER, you just wouldn't gain exp for killing people who are on the same team as you (nor would that player lose exp) and you wouldn't be able to loot their corpse either. This method allows players to always take matters into their own hands and kill people they find annoying, or as a way to contest a camp, while still keeping the epic nature (especially in an RPG sense) of team PvP alive.
Here was a very good post, I only disagree somewhat about no exp loss at all from dying in PvP:
Quote:
Originally Posted by Masq
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Just copy DAOC pvp exp system.
You gain exp on kills, don't lose it on death, and you can only kill the same person 3times in like a 24hr period to gain exp.
This allows people to PvP freely without huge repercussions of dying repeatedly and losing exp/levels. It also gives more incentive to engage in active PvP than to goto crushbone and grind mobs or whatnot.
I also like the team based PvP system, and think it would entice a lot of people unfamiliar with PvP to give it a shot. Having no one to play with or starting solo on a FFA PvP server is a nightmare, and the more players on a PvP server, the better.
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