Thread: Game Mechanics: Starting Ogre Warrior faction
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Old 09-22-2011, 02:02 PM
Palemoon Palemoon is offline
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Join Date: Sep 2011
Posts: 848
Default Starting Ogre Warrior faction

For this episode, I want to cover the ever popular Agnostic Ogre Warrior who can serve as a baseline for the other Ogres, faction wise. I'm sure this warrior, had I picked Cazic Thule as a diety, would of had worse faction with the "goods" and slightly better faction with the "bads".

As with before, I ran around conning as many different factions as I could on Al'Kabor, the mac server. The devs should be able to easily look up the actual name of the faction attached to the NPC's i've conned. I dont have this info, sometimes its online, sometimes its not.

I concentrated on the "grey" areas where it would not be sure if the Ogre was kos or not. I did not waste my time trying to get into the Paladin Guild of Freeport, for example, to see what my faction was. Assume KOS to the more "good" factions.

Agnostic Ogre Warrior

Turning in guild note gave:

+ Craknek Warriors
+ Clurg
- Greenblood Knights

Oggok

Guntrik = Amiably
Snarg Bonesmaker = warmly
Bouncer Wrok = warmly
Chef Dooga = indifferently
Zulort = Indifferently
Soonog = Indifferently

Grobb

Basher Trak = dubiously
Zimbittle = dubiously
Ootok = indifferently
Ranjor = dubiously
Hukulk = dubiously
Urako = dubiously

Neriak

Guard D'zel = dubiously
X'Ta Tompi = dubiously
Putad = apprehensively
Guard Swang = indifferently
Uglan = dubiously
Guard Lumpin = apprehensively
Namarg = indifferently
Perrir Zexus = dubiously
A Ghoul = warmly
Nezzka Tolax = dubiously
Xon Quexill = dubiously
Pazin Punox = dubiously
Spice = dubiously (wtf, ogre hooker dosent like me??)

Calabis

Trooper Chikzik = KOS
Crusader Bodli = KOS
Klok Naman = dubiously

Paineel

Noclin Saah = KOS
Guard Menbuknar = KOS
Azzar Habbib = KOS

Ak'Anon

Watchman Dreeb = threateningly
Zondo Hyzill = KOS
Oren Furdenbline = dubiously
Clockwork XIIB = threateningly

Freeport

Guard Jacsen = threateningly
Vesagar Nekio = apprehensively
Saxarivza Zexus = dubiously
Quan Nektogo = dubiously

Qeynos

Grahan Rothkar = dubiously
Argyn Shieldstan = dubiously
Guard Quedal = threateningly
Zamel = threateningly
Moran Smith = dubiously
Menkes Tabolet = threateningly
Trumpy Irontoe = dubiously
Corporal Lancot = threateningly
Tomer Instogle = threateningly
Tubal Weaver = indifferently

Erudin

Sentinel Flavius = threateningly

Halas

Garn McMarrin = threateningly
Dansie McVicker = dubiously

Kaladim

Guard Gabel = KOS

Rivervale

Deputy Vastin = threateningly
Hanga Wiskin = dubiously


So even an ogre with the "best" faction is very limited in where they can go safely. Several of the "dubious" factions above, are merchant NPCs that I think in the very beginning of the game would of been KOS. Was changed to dubious in.. velioius? kunark? to stop people from training merchants away with their KOS status.

tl;dr

Ogres are not safe anywhere except Oggock, Grobb, and Neriak. They are barely tolerated by the "underworld" shady people of Freeport/Qeynos.
Last edited by Palemoon; 09-22-2011 at 02:05 PM..