Quote:
Originally Posted by jilena
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Again, the problem with any sort of item loot is that it can be exploited to eliminate the risk to maximize the gain.
It has nothing to do with noobs quitting. Having played on multiple PvP servers across various games where the only "loss" is having to run back and get your body I can tell you that the same noobs will quit no matter what happens when they die. Some people cannot handle being killed against their will and will ragequit whether they lose their bestest sword, their shiny shoes, 5 levels worth of exp, 3 copper, or absolutely nothing.
The only reason I feel Exp loss is better, is because no matter what the situation you can kill anyone enough to make it hurt. People will only bind rush so much when they start dropping levels. Guilds fighting over raid targets will eventually lose interest when their levels start dropping to the point that it impedes their ability to compete. The dude terrorizing newbies will lose interest when he gets bind camped down a few levels. *shrug*
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Again, bind rushing isn't as much of an issue in classic where you respawn with 0 mana. And exp loss is hardly equal to everyone, if you kill a mage he can gain his exp back easily, but if you kill a warrior or a non-solo class it's harder.
Still after reading a few of the more recent posts I'm convinced that exp loss isn't as bad as item loot, though I'm cool with whatever system nilborg and rogaine choose.
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