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Old 09-24-2011, 10:07 PM
Graym Graym is offline
Aviak


Join Date: Sep 2011
Posts: 59
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Another VZTZ Ranger nerf was Snare duration. It was a very effective way of dealing with pets because the Snare didn't wear off in the fight so it forced the Magician to deal with it as opposed to VZTZ where the snare would wear off the pet in very short order. This made pet classes in VZTZ quite a bit more powerful than they were supposed to be. Magicians were very easy kills for Rangers on live because of snare/ensnare and unlike players on Live where tracking occasionally bugged out, it NEVER bugged out on the pet so it was a 100% guarantee I could always find the Mage whenever I wanted.

It was also effective against heavily debuffed players in guild on guild pvp or if you ever stalemated someone who kept running, you could cast snare 100 times because if it lands ONCE the player was dead. The only class who could really take advantage of that was the Ranger because after if it landed the Ranger gets in melee and you can't dispell it. Good players would be forced to use pre-nerf pumice to get it off, so it didn't actually lead to a kill against them, but it was still a very cheap tactic solely available to Rangers because other MR spells like Root would instantly wear off if it did manage to land on someone with high MR on Live although very few players on live ever bothered trying to Root because of how infrequently it landed. The reason it was worthwhile to cast snare was because regardless of how high your MR is if Snare miraculously landed it would not wear off, you either had to dispell it or die. Snares extremely long duration was a very HUGE advantage for Rangers on live servers that did not exist on VZTZ.
Last edited by Graym; 09-24-2011 at 10:12 PM..