Quote:
Originally Posted by Giovanni
[You must be logged in to view images. Log in or Register.]
Mage can insta dispel that sow, what's your next move?
|
It didn't exactly take a lot of skill for a Ranger to kill a Magician on live. In fact, I never lost to either a Magician or a Necromancer on Live. Necromancers were better suited to play the Ranger to a draw if they were smart because they could keep their health up during a long fight with lifetaps, but the longer they stuck around the better the odds were the Ranger would break through and finish them off. Basically best case scenario for a Necromancer was getting away alive.
The game is a lot different when you can't rely on MR spells to finish players off. Classes that HAD ways to prevent an escape, even by luck, or heavy burst damage to get the job done were in best position to finish people off. Pet classes like Magicians and Necromancers didn't have any way of preventing the Ranger from kiting and unlike Necromancers, Magicians couldn't keep their health up so a Ranger slowly wearing down the Magician, even with old school archery / weak DoTs, would still get the kill and there was nothing the Magician could do about it. I think a lot of you played Magicians on VZTZ which was NOTHING like live PVP so you have this really skewed view of how it was. Not only did Magicians not have as good of a defense that the other casters had, their OFFENSE was not as good either. Unlike Wizards who could land spells, Magicians had more problems with resists than the other casters did.
Magicians were a nice addition to guild on guild pvp with damage shields on everyone and their pets buffed to the max and SoW'd. However, in normal one on one PVP Magicians were simply average to slightly above average. I would venture a guess quite a lot of you never played back then to know how things were. There is a reason a lot of the best magicians on Vallon Zek (like Caud) rerolled to other classes. They weren't this overpowered class that VZTZ made them out to be.