Quote:
Originally Posted by Humerox
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I hated the moon, cat-people, the bazaar, PoK, insta-travel, raid mobs that just took too long to kill and no real strat...
little aliens that made that god-awful racket...zones the size of Alaska
Ssra was cool, tho.
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sounds exactly like a typical classic raid encounter
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re - zone size - have you seen WK or DL?
Gigantic emptiness is a trademark of a "classic" Verant design - their outdoor zones nearly always devout of any landmarks. To compare - see Antonika in EQ2 - a MARVEL to behold, a single zone, yet feels like an entire world with so many different things in it.
raiding was ultra dull until they finally invented raid scripts with PoP
Luclin was generally GOOD expansion with a few weaknesses:
-cats on the moon was somewhat out of EQ theme - they should have started them in Kerra Isle
-alien looking mobs were too sci-fi, and rockhoppers were too cartoonish, but rest of new mobs were amazingly high quality models
-VT key grind was beyond INSANE
PoP was overall a GREAT expansion, which put new life and meaning into raiding, with only significant weakness being instant-travel books. (Luclin spires that only worked once in 15 min were actually ok)