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Old 09-29-2011, 09:44 AM
valithteezee valithteezee is offline
Sarnak

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Join Date: Jul 2011
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
I was trying to gank this monk (con'd red) last night and he had a red druid with him. I was level 10 or 11 at the time. They both had SoW so the druid was obviously 14+. He tried casting root on me a couple of times but I resisted with default MR for a troll shaman. The third one landed and the 4th, 5th and 6th as well. The resists seemed ok to me. With no way of dispelling roots until later, and with root/snare being an auto-win, I don't see a problem with the way it currently works.

The range for melee is pretty shitty. I have ~65 ping to the server and it is hard to hit people with melee when they are moving. I can only imagine how shitty it is for those with 150+ ping times. Like discussed in an earlier thread, I say the range be increased by 50-75% first and see how it is; but I think it really needs to be about 100% increase.

With the person at a low walk (running away with low hps) I have to be almost inside of them to hit them.
^^ Clutch info. Resists don't seem all that off honesty. Maybe a bit biased at the moment towards melee considering we are all naked and stuff is getting resisted. I was fighting a druid 1 level higher and was resisting 50-60% of the spells. I don't think a 10-20% increase land-rate would be too unfair(And I play a melee). I'm actually really happy with the resist system right now after playing a few pvp box's with resists being totally screwed.

I agree with the hitbox comment as well. You really have to be on-top of them or you get "Your target is too far away".