Quote:
Originally Posted by gloinz
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should curve at 100 resist imo then never hit 100%
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i posted a more articulate response in the other thread this retarded graph was posted in. this is called a hyperbolic function. you can generate a hyperbole with the formula y = tanh(x) and you can make it conform to any pattern by adding coefficients in the right spots.
for instance you could make a fairly nice EQ pvp resist formula like this:
y=tanh(x/100+(10*n)
where y is the resist rate, x is your MR, and N is the difference in levels.
assuming there's no difference in level, your resist rate would be about 29% at 30mr, 76% at 100mr, and 96% at 200mr. EQ always rounds down so there would never be a 100% resist rate, but it would start rounding to 99% at about 270mr.
with a 5 level deficit, your resist rate would drop to 19% at 30mr, 58% at 100mr, and 87% at 200mr.
with a 5 level advantage, your resist rate would be 53% at 30mr, 96% at 100mr and you would be over the 99% cap at 200mr.
this is just a sample, you could tweak the formula however you wanted. but i'm sure nilbog, rogean etc already know plenty about maths and have a good idea for a formula in mind.