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Old 10-03-2011, 01:58 PM
Hamahakki Hamahakki is offline
Kobold


Join Date: May 2011
Posts: 143
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Quote:
Originally Posted by Tux [You must be logged in to view images. Log in or Register.]
The scenario you chose minimizes the impact of the hybrid exp penalty as much as is possible. Most groups are not full, and rarer yet is a case of nobody else having an exp penalty.
This is wrong - choosing a group of people with no exp penalty MAXIMIZES the penalty of choosing a hybrid over a non-penalty class, not minimizes it.

Consider the same example (640 exp mob) with a group of 5 people who have a 1.4 exp modifier.

If they add a 6th hybrid, they will be splitting the exp evenly for 106.67 exp apiece.

If they add a 1.0 exp mod class they will each be getting 112 exp, which is less than 5% more exp per person.

He picked the worst-case full-group scenario and it still came out to less than 7%.

The penalty, of course, is much more significant in a small group. The very good solo classes are going to earn less exp grouping with ANYONE. As a Ranger, Necromancer is not really the class you want to duo with (though it works fine). It's better to grab a Rogue/Warrior; you can duo with no downtime and they would be getting ZERO exp solo so they aren't going to care about the hybrid penalty.
Last edited by Hamahakki; 10-03-2011 at 02:04 PM..