Thread: Game Mechanics: Melee misses and damage.
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Old 10-10-2011, 05:51 PM
Galacticus Galacticus is offline
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Checking this more. My shaman friend has Moroons toy or whatever from SK. Its a 20/70 weapon.

When he melees shit, he hits for the full 40 damage pretty much all the time. My ranger friend weilding minotuar axe and a 6/26 club (forgot the name) is doing shit damage because of constant misses and hitting for shit damage, even on green mobs.

My ranger friend is now 30 and his dps is still shit.

What we did find out is that with a 2h, his miss rate is much less, and he also hits for max damage or misses completely now, not much partial damage.

I have tested this with my warrior lvl 17 on P99, also with my friends rogue that is 34 and the miss rate and shitty damage is no where near what its like on p99.

The exceptions to this issue with duel weild and double attack for melee are pet damage and monk hand damage. These both are scaling with level and they scale fine.

At 29 in paw we ran into a monk who would quad hit for around 20-30 damage just like my pet at the time. However my friend ranger would hit for 10s and 5s and miss constantly. We told the monk to switch to weapons and his hit rate dropped to shit just like the ranger, though giving my pets weapons doesnt seem to make them miss more.

I rarely see any melee past level 30, and any of them I face are laughable when they attack me.

Took me 3 days /played grinding to get my sk, ranger and shaman friends up to 24 because our melee dps was so shit poor.

Stopped playing my sk and rolled a mage, level 38 now with 1 day 1 hour /played. The pet alone can solo blue mobs. My ranger friend couldnt solo my level 16 pet at 24, no buffs or dmg sheilds.
Last edited by Galacticus; 10-10-2011 at 05:54 PM..
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