Please God scrap dynamic PvP level range, will take so much time and effort to fix that the actual important things like jousting, resists, etc will not receive attention. Out of range healers isn't that huge of a problem when you're not allowed to 2 box. Dynamic range isn't even needed because you could just make all high level zones such as Guk, Karnors, etc have the +/- 8 range not apply there. Set them as "arena" zones or whatever.
This will save so much time and effort. If dynamic range is scrapped plus the melee PvP mechanics and resist system are fixed, the server could go ahead and launch because all these other bugs are minor things that barely affect anything.
I already supplied formulas/graphs that are accurate within a 5% margin of error for crowd control/magic resist:
http://www.project1999.org/forums/sh...61&postcount=5
Just need to implement a formula for damage spells and this thing could be done quick.