Thread: Game Mechanics: Nullify Magic
View Single Post
  #90  
Old 10-12-2011, 01:46 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Strengths of spells were added later(with "counters" like poison and disease debuffs and dots)

Aegolism was very difficult to strip, took multiple casts of most dispels.

This is how I remember it as a pvper and as a raider too. AE dispels as a raider were very common and buff orders were very important.

When do you think the Cancel Magic (1) <---- strength (or number of counter remover if you will?) was added to the dispel lines? And what was the point of different dispels spells before the above strength/counter remover system was added?
Reply With Quote